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Iratus: Lord of the Dead for ios instal free12/22/2023 One way would be to instruct the randomizer to heavily bias the various paths, e.g. Originally posted by No One:There's a point to having a map if the paths are significantly different. If by 'getting good' you mean accumulating high levels and great loot, then it should be solved by buffing drop rates, not making it take longer. The less it hurts to fail completely, the easier it is to make failure highly possible. I think the shortness of the campaign is a great plus. Then on the last floor I expect you want the fewest battles because it's time for the investment to pay off. Then, for example, you would have a choice between gathering lots of minions or levelling up the minions you have.Īs it is now, essentially you always want the maximum rooms for maximum loot, because battles are less of a cost and more of an investment. I would also tone down battle rewards and put in graveyard loot rooms to make up the difference. Maybe he just wants to kill every mage or something. Maybe he wants to recover a specific necromantic tome, which can be found only in one specific path. ![]() ![]() having lots of fountains in one, and lots of minion coffins in another. ![]() There's a point to having a map if the paths are significantly different.
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